📄️ Introduction Module: Estimate a Building
For this design challenge, you are being asked to estimate the size of a building using similar methods to those we did in class. This is an exercise in estimation, so you are not required to be "correct" in your measurement, but you should be rigorously estimating error. Do not put yourself in danger to measure anything, i.e., don't climb anything or hang out of a window, etc.
📄️ Design a Pick-and-Place Robot
Building on the design challenge we did in class, design a looks-like/works-like prototype of a Pick-and-Place robot. A pick-and-place robot does what it sounds like: it picks something up, and it places it elsewhere.
📄️ Design an Ultrasonic Sonar Tower
Using long-distance range sensors like an ultrasonic, build a sonar tower (which is like a radar tower, but with sound).
📄️ Model your life with Bayes
For this design challenge, you're being asked to model a part of your life using Bayes' theorem. You can use a single instance of Bayes' Theorem, or create a Bayes network. For either approach, the bulk of the work will be in establishing the connection to the part of your life that you're modelling, so one is not especially easier than the other.
📄️ Design Your Own Cellular Automata
For this design challenge, you're being asked to design your own cellular automata system based off of Conway's Game of Life. It must be different than existing sytems that we studied in class such as Langton's Ant, Conway's Game of Life, SmoothLife, or similar derrivatives, but can be heavily inspired by them.
📄️ Security in the Distributed Kingdom
As we learned in class, the Distributed Kingdom is an exercise that narrativises the problems of message-passing between agents. The point isn't the narrative, but the underlying logic of message-passing that it exposes. As a brief reminder: